Gravity Sling

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Update 11/5 Gravity Sling is now available on the App Store - http://www.riptidegames.com/links/gravitysling/iphonegamejam

Developed by Jonathan Hartstein (Pyro Monkey Productions), Eric Lannan (Crucial Games) and Brian Robbins (Riptide Games). Since the completion of the Game Jam we've also added Ben Long (Noise Buffet) to the team to help us out with audio and Seth Howard to bring the game to the Palm Pre.

Gravity Sling is an inertia-based gravity game where the player tries to get the astronaut back to the space shuttle. To do this they must sling the astronaut through space, using the gravity of nearby planets to successfully reach the shuttle. The longer the path taken to reach the shuttle the more points the player earns.

This game features Open Feint integration with leaderboards and achievements. The initial release will feature at least 35 levels, and we're planning to polish up our internal level editor to release with a future update as soon as possible.


Latest Gravity Sling screenshot from version nearing App Store submission
Original screenshot from end of iPhone Game Jam

You can also read more about our experience on Brian's blog post recap here: http://www.riptidegames.com/2009/10/iphone-game-jam-a-night-to-remember/