CodenameDoug

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Codename: Doug

by Doug Sjoquist It's all new to me, so this should be fun, a train wreck, or both

(Thinking of changing my name to Michael Stand)


Current thoughts:

  • Single person 2D physics game using accelerometer
  • Simple rules (ala MadMoney presentation)
  • Use Cocos2d (since I saw it up close and personal today)
  • before the night is over figure out a real title, guess I'll have to have my staff start doing some market and customer research, see what name is stickiest)

Project plan - investigate Cocos2D sample code, find closest example to what I want, and develop as much of a marble/target type game as I can

Project team - just me right now, pretty sure I'd get in the way on someone else's team - probably begging morsels of advice and hints as the night goes on (if I get annoying just tell me to go away :-)

Game Jam Results: by Wednesday morning, I had slightly playable marble rolling game under the influence of gravity, accelerometers, and simple collisions.

File:IMG_0468.png

What I wished to have finished last night and will be working on in the short term:

  • More accurate collision detection
  • Better game play based on hitting of correct and incorrect targets
  • Better synchronization with sound

After that...who knows?